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Advertising Express


February' 05
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Neuromarketing
Mobile Games: Can India Become a Global Powerhouse?
True Blue: International Advertising: Sailing through Hostile Waters
CRM and Beyond: Adaptive Marketing
e-CRM: An Introduction
     
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Neuromarketing

- - Biju Dominic

The article `Neuromarketing,' looks into some of the latest developments in the field of neurology and its implications in the area of branding. Drawing insights from brain image sciences, neuromarketing helps to assess consumer decision-making process and enables the marketer to design products and brands according to customer tastes and preferences. The article also questions the validity of conventional concept USP, traditional research methods and traces the reasons behind their failure with the newfound knowledge.

Article Price : Rs.50 Details

The Whole World is Playing - The Outlook for Video Games, 2003-2007: A Global Overview

- - Stefanie Kane

PricewaterhouseCoopers recently published its annual industry forecast, Entertainment and Media Outlook: 2003-2007, Global Overview. Outlook provides five-year forecasts of consumer and end-user spending, as well as advertising spending and market analyses for the entertainment and media sector's 14 major market segments. PwC found that video game software is the industry's fastest-growing segment, with some of the strongest projected future growth. That growth is contingent upon a number of crucial influences and market drivers, some of which are in transition. In the article below, PricewaterhouseCoopers Entertainment and Media Practice Partner, and Outlook contributor, Stefanie Kane, summarizes these findings and examines some key factors that are affecting video game software spending. This article is also based on additional reporting and research by Mary Shelton Rose, a Director in PricewaterhouseCoopers' Financial Advisory Services Practice.

Mobile Games: Can India Become a Global Powerhouse?

- - Ravi Shankar Bose

According to market research firms, the mobile games market was worth $2 bn in 2004 globally, and is expected to grow to $9 bn by the year 2009. In India itself, it was reported to be $26 mn in 2004 and is expected to grow to $330 mn by 2009. This is one of the new media industries where India seems to be on the forefront. India's contribution has not only been limited to the development of mobile games for the international market but it is also driving the growth at home. Unlike in software where the primary market for software developed in India is abroad, mobile games actually have a huge potential in India. This article explores challenges and advantages that India has.

Article Price : Rs.50

Maximizing Returns from Brand Spending: Hard Numbers for Soft Marketing Issues

- - Simon Glynn, Andrew Pierce & Stephen Brien

Many firms have shifted their brand-related spending to more easily measured areas such as direct marketing. As a result, the reservoir of brand equity gets low and important customer touchpoints are neglected. Here's how rigorous customer science techniques can maximize returns in those soft areas.

The Evolution of Private Label Branding

- - Meera Mullick-Kanwar

There has been a rapid shift in mindset about the role and requirements for today's private label brands. This article suggests certain strategies as to how a private label should evolve from being a low-priced, poor quality `me too' product to retailer's `own' proprietary brand that enhances consumer loyalty and assures sustainable profit margins to the retailer.

International Advertising: Sailing through Hostile Waters

- - Amit Singh

Advertising in international markets is a difficult task for marketing groups across the globe. The simple reason being that, it's almost an alien planet to be explored before we land our shuttle. This article briefly touches upon the issues related to international communication strategies.

Article Price : Rs.50

Getting on the Broadband Wagon

- - Peter Winkler

The entertainment and media industry is struggling to create business models based on attractive, user-friendly customer propositions. Until such models have been established, there will continue to be a vacuum in the entertainment marketplace that undermines the traditional ways of doing business. That loud sucking sound executives and shareholders hear comes from the analog dollars of the previous era, disappearing into the digital vortexmost noticeably in the music industry. Even as solutions to prevent piracy require more attention, it is necessary to shift the discussion from the protection of content to profit from content. In this article, Peter WinklerManaging Director of PricewaterhouseCoopers' Global Marketing Entertainment & Media Practicelooks at some of the major issues facing the entertainment and media industry as it redefines the way it will do business in the new digital age.

CRM and Beyond: Adaptive Marketing

- - Colonel RS Prasad

Adaptive marketing is an emerging concept that is further extending the CRM philosophy. Adaptive marketing presupposes that the organization is practicing CRM. It suggests carrying out continuous dialog with the customers. The information that is generated during customer interactions is analyzed in real-time and the marketing activities are automatically initiated. This article examines this emerging concept.

Article Price : Rs.50

e-CRM: An Introduction

- - Madhavi Garikaparthi

CRM is a business strategy that includes a series of business and technology functions that contribute to the successful management of the lifecycle of a customer. e-CRM is Electronic Customer Relationship Management (e-CRM). This paper discusses e-CRM at length, identifies the benefits, and discusses the process, tools and implementation methods. It also highlights the role of data warehouses, data mining, linguistic technologies and finally concludes with a discussion on the future of e-CRM.

Article Price : Rs.50
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Automated Teller Machines (ATMs): The Changing Face of Banking in India

Bank Management
Information and communication technology has changed the way in which banks provide services to its customers. These days the customers are able to perform their routine banking transactions without even entering the bank premises. ATM is one such development in recent years, which provides remote banking services all over the world, including India. This paper analyzes the development of this self-service banking in India based on the secondary data.

The Information and Communication Technology (ICT) is playing a very important role in the progress and advancement in almost all walks of life. The deregulated environment has provided an opportunity to restructure the means and methods of delivery of services in many areas, including the banking sector. The ICT has been a focused issue in the past two decades in Indian banking. In fact, ICTs are enabling the banks to change the way in which they are functioning. Improved customer service has become very important for the very survival and growth of banking sector in the reforms era. The technological advancements, deregulations, and intense competition due to the entry of private sector and foreign banks have altered the face of banking from one of mere intermediation to one of provider of quick, efficient and customer-friendly services. With the introduction and adoption of ICT in the banking sector, the customers are fast moving away from the traditional branch banking system to the convenient and comfort of virtual banking. The most important virtual banking services are phone banking, mobile banking, Internet banking and ATM banking. These electronic channels have enhanced the delivery of banking services accurately and efficiently to the customers. The ATMs are an important part of a bank’s alternative channel to reach the customers, to showcase products and services and to create brand awareness. This is reflected in the increase in the number of ATMs all over the world. ATM is one of the most widely used remote banking services all over the world, including India. This paper analyzes the growth of ATMs of different bank groups in India.
International Scenario

If ATMs are largely available over geographically dispersed areas, the benefit from using an ATM will increase as customers will be able to access their bank accounts from any geographic location. This would imply that the value of an ATM network increases with the number of available ATM locations, and the value of a bank network to a customer will be determined in part by the final network size of the banking system. The statistical information on the growth of branches and ATM network in select countries.

Indian Scenario

The financial services industry in India has witnessed a phenomenal growth, diversification and specialization since the initiation of financial sector reforms in 1991. Greater customer orientation is the only way to retain customer loyalty and withstand competition in the liberalized world. In a market-driven strategy of development, customer preference is of paramount importance in any economy. Gone are the days when customers used to come to the doorsteps of banks. Now the banks are required to chase the customers; only those banks which are customercentric and extremely focused on the needs of their clients can succeed in their business today.

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