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The IUP Journal of Computer Sciences :
Design and Implementation of an Object-Oriented Operating System
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Operating systems constitute an important class of software that forms the basis for proper functioning of all other software. This paper is a commentary on the design and implementation of a new object-oriented operating system. A microkernel-based architecture has been followed to develop the operating system. The operating system has a modular and stratified design with five distinct layers comprising system components and application programs. The design of this operating system extends the concept of the reincarnation server and introduces the concept of verbose server. All important entities in the operating system have been modeled as objects of suitably designed classes. The standard objectoriented programming techniques like abstraction, inheritance, delegation and polymorphism have been used to obtain an efficient implementation. The operating system supports a character user interface and a simple graphical user interface. A preliminary testing of the behavior of the operating system has been carried out and the results have been found to be satisfactory.

 
 
 

Operating systems have played a crucial role in the evolution of computer science, adapting continuously to the evolution of computer hardware and to the increasing demands of the user communities (Peng et al., 2007). The operating systems have been the subject of intense research since the early days of computing and have given rise to some of the most important breakthroughs in the history of computer science. Till today, operating systems hold the key to efficient computing.

The current paper reports the design and implementation of an operating system. The operating system has been developed to serve as a pedagogical tool. As a pedagogical tool, it is meant for intensive analyses and experimentation to understand the construction and behavior of operating systems (Chakraborty and Saxena, 2009a). The multiple server microkernel-based architecture (Chakraborty and Gupta, 2007) has been selected to impart modularity and other benefits in the design of the operating system. On the other hand, all important entities in the operating system have been modeled as objects to harness the benefits of object-oriented programming as discussed by Jones (1978). Thus, the principles of microkernel-based architecture and object-oriented programming have been amalgamated in this study. Moreover, basic principles of software engineering were used to guide the development process. For the sake of simplicity and to enhance pedagogy, the operating system was developed for a virtual machine. Although the operating system is technically a virtual machine operating system, almost all the fundamental concepts of operating system have been kept intact. The virtual machine hypothesized in this study is being called JNUVM and the operating system developed for it is being called the JNUOS.

 
 
 

Computer Sciences Journal, Object-oriented operating system, Reincarnation server, Verbose server, Shell
commands.