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The IUP Journal of Computer Sciences :
Video Compression Using Improved QPSO Technique and 3D-DWT
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Video compression techniques are urbanized, but the efficiency of those techniques depends on the way they estimate and compensate the object motions in the video sequences. The proposed Quantum Particle Swarm Optimization (QPSO) technique is used to decrease the number of computations of video compression by maintaining the same or improving the quality of video. It provides perfect motion estimation with very low complexity in the context of video estimation. This algorithm should preserve high accuracy compared to the full search and diamond search.

 
 
 

The important visual information tends to be clustered in a small percentage of transform coefficients, while the remaining coefficients tend to compose a dual-tree representation. Such transform representations can be powerfully quantized and coded with a variety of techniques depending on the available bandwidth, while a portion of the transform-coefficient information is ignored (Zaynab et al., 2011; and Shaik and Satyanarayana, 2012a and 2012b). The standard separable Discrete Wavelet Transform (DWT) provides a multi-resolution depiction of a signal and has established a significant reputation for video compression. Some recently proposed DWT-based video coders have achieved coding competence similar to or a little better than block-based hybrid video coders (Zhu and Ma, 2000). An important and current development in wavelet-related research is the design and implementation of 3D multiscale transforms that represent edges more efficiently than the Discrete Cosine Transform (DCT). This transform has good directional selectivity (Shan and Kai-Khuang, 2000) and its sub-band responses are around shift-invariant. Quantum Particle Swarm Optimization (QPSO) has been implemented in a wide range of research areas such as functional optimization, pattern recognition, neural network training and fuzzy system control, and obtained significant success. In QPSO, a particle is an independent intelligence agent, which searches the problem space based on its own experience and the experience of peer particles. It leads to the problem of prematurity and easy trapping in local optimum. A modified QPSO algorithm is proposed, that the only global best particle is agitated in every iteration of the algorithm and other particles are updated according to the original updating method. And this may enhance the time for reaching the best positions (Attaviriyanupap et al., 2002). A number of variations in standard QPSO have been presented in the literature to avoid local minimum problem. In our enhanced QPSO, at each iteration, we are choosing ‘n’ number of best particles and distribute these best solutions with the rest of the particles based on crossover operation. Therefore, the other particles can also travel with the best solution instead of performing independent search. In this paper, first the signal is decomposed by Dual-Tree real DWT (DDWT). Noise determining scheme is used to select the significant coefficients from the DWT coefficients (Chaturvedi et al., 2008). Later, using the enhanced version of QPSO algorithm, the Dual- Tree sub-band coefficients, which contain high energy, are identified (Dan Simon, 2008). The Exhaustive Search (ES) or Full Search (FS) algorithm gives the maximum Peak Signal-to-Noise Ratio (PSNR) amongst any Block-Matching algorithm but requires additional computational time (Ratnaweera et al., 2004; Viet-Anh and Yap-peng, 2006; and Shaik and Satyanarayana, 2013). To reduce the computational time of ES method, many other methods are proposed, since evolutionary computing techniques are suitable for achieving global optimal solution (Shan and Kai-Khuang, 2000; and Viet-Anh and Yap-peng, 2006). In this paper, we propose a QPSO algorithm to reduce the number of computations of video compression by maintaining same or better quality of video (Ratnaweera, 2004; Yao Nie and Kai-Khuang Ma, 2002; and Wang et al., 2010).

 
 
 

Computer Sciences Journal, QPSO, MAD, ES, DWT, DDWT, DCT, PSNR, Huffman Coding, Discrete Wavelet Transform (DWT), Discrete Cosine Transform (DCT), Quantum Particle Swarm Optimization (QPSO), Exhaustive Search (ES), Full Search (FS) .