Advertising
has come a long way since it was used for the first time merely for announcements.
But, modern advertising was born in the 19th century with the first
advertising agent being Volney B Palmer.
Phillip
Kotler (1996) defines advertising as "Any paid form of non-personal presentation
and promotion of ideas, goods, and services by an identified sponsor."The
paid part of the definition shows that both space and time for the dissemination
of the advertising message has a price. Whereas, the non-personal part involves
the mass media like radio, TV, newspapers, etc.
Advertisements
do more than inform or persuade. They eloquently translate feelings and opinions.
Through advertising and the media we receive an enormous amount of silent information:
How to act in relation to people, property, and ourselves. And that information
is a barometer, attuned to social change.
There
are many models for the way in which advertising works. For example, the Consumer
Response Theory of Kotler, the Exposure and Familiarity Model of RB Zajonc, the
AIDA Model developed in the early 1990s, the Hierarchy-of-Effects Model proposed
by Lavidge and Steiner, the Innovation Adoption Model of EM Rogers and last, but
not the least, the Information Processing Model of William McGuire. But because
of a need for strategic thinking and creativity during the planning of any advertisements,
Foote, Cone, and Belding (FCB) headed by Richard Vaughn came up with a comprehensive
model for advertising. The FCB model can be understood with the help of matrix.
The first quadrant represents the informative strategy. This has high involvement
for products and/or services and the prevalence of thinking and economic considerations.
The products which fall in this category are cars, home appliances, etc. The traditional
hierarchy-of-response model has been modified as "learn®feel®do".
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