Virtual environments have been a focus of research interest for
a number of years because of their potential applications in
training, education, visualization, design and
entertainment (Park and Wakefield,
2003). An important aspect of virtual environment systems is the realistic simulation of a 3D
environment. VR is an emerging technology to simulate the real world on
the computer and is being applied to many fields of industries
and academia. The uses of VR make us transverse space and time to
learn beyond physical constraints and in a more interactive
environment that enhances the learning ability, especially on a complex
project/topic.
Applied undergraduate studies always focus on
experiential education as a core component. In a project-based
learning environment, students work in teams to solve real-world problems.
A virtual world assists such learning in a borderless
environment, where the students can explore and learn, based on real life
principles in the virtual world.
Construction projects are complex because they involve
many human and non-human factors and variables. It is difficult to
teach much of this in a traditional manner. It is also expensive
and potentially dangerous to allow a person to learn management
skills on a construction site. Simulation is, therefore, a perfect fit for
training in this area (Arain and Burkle,
2009). VR simulations, if utilized in teaching and analyzing construction management processes, can
save costs, while maintaining or even improving the performance
and quality of learning process. VR simulation of construction
and management processes is highly needed due to the
escalating complexity of building projects. |