Metaphor is a figure of speech in which a word or phrase literally denoting one
kind of object or idea is used in a place of another to suggest a likeness or
analogy between them (Merriam Webster's Dictionary,
XIth Edition; p. 780). Gibbs (1994) defines it as an important factor of cognitive stylistics. It maps the
space between two different conceptual domains. It is commonly used in literary works and
in everyday discourse.
Life is a game; play it. It's an old saying. William Golding's novel Lord of the Flies enumerates the games that its characters play but with different motives. Golding tries
to play the life game with the varied human nature of his characters. Interestingly, he
has selected all his characters below 14 years, well suited to play the game.
The boys in Lord of the Flies consider most events as games, like the hunt, kill,
chant and dance whereas in reality these are all key elements to the disintegration of their
established society on the island. Order in the island society is slightly restored only when the
boys encounter the naval officer during their manhunt. The games they played mostly to
keep their mind off being trapped on an island, eventually lead to killings of each other,
brutal beatings, dancing like cannibals after a successful hunt, and a savage
in manhunt. |